Stefan Biskup III
Dynamandala Creator
Stefan has always been fascinated by the intersection of technology and art, and has spent over two decades immersed in the world of Computer Graphics. After getting an BA of Fine Art at Fresno State in 1989, he found himself well poised to explore that experimental curiosity, as the world of Computer Graphics was just beginning to unfold. Throughout his career, Stefan has been a fervent advocate for sharing knowledge in this evolving medium. He co-founded Liquid Development, one of the first art production studios tailored to the burgeoning demands of the video game industry. Today, Liquid Development stands as a leader in its field, boasting credits on major titles like Halo 4-5-Infinite, the Borderlands series, Doom, Beatles Rock Band, and more. A regular speaker at the Game Developers Conference, he also serves as a remote professor teaching an Intro to Game Development class at Columbia University, Chicago. For Stefan, teaching is not only about imparting knowledge but also deepening his own understanding, helping artists to unravel the complexities of technology and embrace the possibilities of tools like Unreal Engine. His commitment to education and innovation continues at CETI Lab, where he aims to inspire a new generation of artists in the realm of game engine technology.
Darcy Neal
Dynacontroller Creator
Darcy is a new media artist, maker, and educator with a background in sculpture, electronics, and experimental music. Continuing a lifelong interest in the arts, they originally explored the creation of unique audio and visual instruments in 2007 and developed custom electronic curiosities for clients such as Wayne Coyne (Flaming Lips) and other experimental musicians. After the discovery of the makerspace model in 2013, their work transformed as they incorporated new practices using rapid prototyping equipment. Over the years, their artistic journey has traversed a broad spectrum of interests, predominantly focusing on interactive installations and experimental circuit design. They design bespoke experiences that merge sensory inputs and invoke new ways of interaction with our mediums. As a teaching artist, Darcy has been actively involved in conducting electronics workshops, focusing on electronic design and experimental circuitry. Their expertise has been shared in hackerspaces, tech conferences, and universities around the world.
Daniel Young
Dynacontroller LED Programmer
Daniel, an accomplished artist and electronics enthusiast known for his LED wizardry, brings a uniquely playful and inventive approach to his projects. His creative process transforms each endeavor into an experience that’s both enjoyable and innovative. His works have been a highlight at events like EDC, Maker Faire, numerous Portland Winter Light Festivals, and other music festivals across the Northwest. Known for his ‘mad scientist’ energy, Daniel is the catalyst that infuses projects with fun, visual appeal, and interactivity. His collaborative spirit is a key ingredient in creating engaging and memorable experiences. Daniel feels most at home in his underground lab, termed by some as a basement. It’s in this haven, amidst an eclectic collection of gadgets, toys, and LED creations, that Daniel’s imagination takes flight, leading to his next groundbreaking idea.